Setting MutateExplosion to 'no' will turn the genetic mutator weapon from a 6圆 superweapon to a 3x3.ĪImd.ini has scripts for AI taskforces to create two Psi-Commandos, however the final AITriggerTypes for them to create them isn't defined. Setting InitialVeteran to 'yes' allows all starting units to be elites, which is otherwise unavailable as an option in skirmish. Changing SuperGapRadius allows a functional version of the mechanic. However, this seems to have been just a quick way to disable the feature, as both radii are 10. Gap generators have an "ExtraPower" value of -9000, this means when gap generators have 9000 spare power available they can be deployed to use the SuperGapRadiusInCells as their range instead of the base GapRadiusInCells. It's possible the image to the right was used for the death bomb cursor, the time bomb cursor uses the SEAL C4 cursor. "and this one controls double clicking bombs on own guys neither of these will give double click back to Ivan himself // obsolete now that deathbombs cut". Setting CanDetonateDeathBomb to 'yes' in Rules.ini does nothing, as the comment says: Setting CanDetonateTimeBomb to 'yes' in Rules.ini allows double clicking on an enemy with an Ivan bomb on them to instantly detonate it, as the comment says: "Turn this on to restore double click functionality on enemy bombs (actually easier than pulling out the Event)". These use color palettes from the earlier games which weren't left in Red Alert 2's files, and thus can only be properly seen using palettes extracted from the earlier games. Several graphics from Command & Conquer, Red Alert and Tiberian Sun can be found in the data. Located in ra2.mix are some leftover graphics data from older Command & Conquer games, and unused graphics made for early versions of Red Alert 2. "Replaces Visceroid graphics with placeholder images". "Allowing or disallowing switch between video modes". Stands for "Totally Cool Mission Just 4 Fun". THETEAM - Loads a custom tmcj4f.ini file after loading rules.ini, allowing custom rules to be used in skirmish mode. HIRES - Allows selecting resolutions up to 4096x4096 in the options menu. The following codes can be typed on the main menu to unlock different effects, a beep will happen when correctly entered. Several bits of text unused in Red Alert 2. Highly Recommended File Size: 383.8 KB File Type. As you will see, the pit is well stocked with gems and 2 tech airports, 2 tech machine shops, 2 civilian hospitals, 2 power plants, 2 Moais, 4 oil derricks, 4 secret tech labs and a patrolling Tanya and Boris! The central islands have been replaced with a central ore/gem/tech pit, including similar, self-healing fortifications around the pit. Each player can now attack any other player. In Xrossfire II, land replaces water to now provide 8 player locations. A long 'in-the-air' bridge connects both sides. Water divides the land and makes up about 1/3 of the map for serious naval battles. Xrossfire is a 4-player map with 2 sides, each with two players that can either fight it out together or ally to attack the other side and the other two opponents- this is a great team player map. You must see the extra info file for all the details of units and suggestions for team-play locations/alternative objectives. I hope you enjoy this map, if so then please email me with any comments and suggestions on this one and my future designs. Plenty of places for ambushes and sneak attacks. This is a very large map, so ideal for intense land, sea or air battles. I have added a few extra's of my own to spice things up. Ore and Gems are found in many deposits, though some are much harder to extract than others.Īnybody who is familiar with Final Fantasy will recognise the map, which is a faithful replica of the Final Fantasy 9 World map. There are four major continents, with several smaller islands situated around them. He didnt leave his base totally unprotected so keep an eye out for some surprises. Yuri had to leave his base, but the weapons test subjects remained, eventually colonising the surrounding islands. However, something went critically wrong during the testing phase, resulting in the near destruction of the base and surrounding island complex. Assets: Yuri Construction Yard, Tech Center, Oil DerreckĪt a secret research installation, Yuri has been working on a special weapons program, using Bio-Engineering and Hi-Tech nanoprobe enhancements.
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